An examination of the autofiction elements in Paolo Eleuteri Serpieri’s Druuna series.
Virtua Fighter: Narrative through Technology
An analysis of the connection between SEGA’s Model arcade hardware and narrative design in the Virtua Fighter series.
Virtua Fighter #1: Technology on Paper
Virtua Fighter #1 was published by Malibu/Marvel Comics in 1995, and provides an introduction to the first game’s cast of characters.
Agent 1.22: A Render Comic Done Right?
Nilson, Schuler, and Pritchet’s Agent 1.22 is an admirable attempt to revitalize, or perhaps evolve, the CG comic book. Artistically, it’s a genuine artefact of […]
From Ink to Pixels: a short retrospective of European comic book video game adaptations
My three-part retrospective on European comic books adapted into video games has been published on Adventure Game Hotspot over the past several months. The series […]
Cyber-junk: The Subtle (and kind of gross) Beauty of Red Scream Films’ Cleric
Cleric borders on nonsense for the entirety of its brief 60-minute runtime, but never fully drifts into it. It’s an artistically striking production, in a […]
Jungle Girl Spotlight: Sheena, Part 3
Part 3: Jumbo #20 – #30 Jumbo #20 marks the official un-Africanizing of Sheena. It begins with Sheena and Bob gazing out towards a vast […]
Jungle Girl Spotlight: Sheena, Part 2
Part 2: Jumbo #11 – Jumbo #19 We left off as Sheena had just made the jump from black and white to colour — a […]
Jungle Girl Spotlight: Sheena — Part 1
Sheena is the mother of all jungle girls. Created by legends Will Eisner and Jerry Iger, Sheena is allegedly the result of combining H. Rider […]

