An analysis of the connection between SEGA’s Model arcade hardware and narrative design in the Virtua Fighter series.
Virtua Fighter #1: Technology on Paper
Virtua Fighter #1 was published by Malibu/Marvel Comics in 1995, and provides an introduction to the first game’s cast of characters.
Agent 1.22: A Render Comic Done Right?
Nilson, Schuler, and Pritchet’s Agent 1.22 is an admirable attempt to revitalize, or perhaps evolve, the CG comic book. Artistically, it’s a genuine artefact of […]
From Ink to Pixels: a short retrospective of European comic book video game adaptations
My three-part retrospective on European comic books adapted into video games has been published on Adventure Game Hotspot over the past several months. The series […]
Cyber-junk: The Subtle (and kind of gross) Beauty of Red Scream Films’ Cleric
Cleric borders on nonsense for the entirety of its brief 60-minute runtime, but never fully drifts into it. It’s an artistically striking production, in a […]
Jungle Girl Spotlight: Sheena, Part 3
Part 3: Jumbo #20 – #30 Jumbo #20 marks the official un-Africanizing of Sheena. It begins with Sheena and Bob gazing out towards a vast […]
Jungle Girl Spotlight: Sheena, Part 2
Part 2: Jumbo #11 – Jumbo #19 We left off as Sheena had just made the jump from black and white to colour — a […]
Jungle Girl Spotlight: Sheena — Part 1
Sheena is the mother of all jungle girls. Created by legends Will Eisner and Jerry Iger, Sheena is allegedly the result of combining H. Rider […]
Reading Druuna, Part 4: Carnivora
An analysis of the fourth part of Paolo Eleuteri Serpieri’s Druuna series, Carnivora.
The Beginning, and Future, of AI Comic Books
Reviewing AI Comic Books’ premier issue of Artificial Ink.
